Resetting stereotypes

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Try typing “indie game” into Google Image Search.

Unless I’ve overlooked something, you should notice that all results look similar to this:

https://youngarnolfini.files.wordpress.com/2013/12/55138-wp7_7.jpghttps://i2.wp.com/www.indiegamemag.com/media/screen1_highres.jpghttps://i0.wp.com/cdn4.steampowered.com/v/gfx/apps/40800/ss_b2998adf37b0276c240315732169e06886942e78.1920x1080.jpghttps://i0.wp.com/venuspatrol.com/oimages/fezwide.jpg

Now take a look at this indie game:

Reset is a first person puzzle game with “a grippingly haunting but beautiful story and an unparalleled immersive atmosphere”. Players must travel back in time to solve puzzles co-operatively with themselves.

In this case, it seems the high-detail graphics are not just a selling point but exist, more so, to surround the player with a rich, breathing atmosphere. When I watch the trailer my initial response wasn’t “damn, those graphics are SICKKK FAM” but rather “damn, that robot seems sad! Everything seems sad and now I feel sad. Can I save them?” Not only is this an example of independent studios eradicating certain stereotypes but also an example of how graphics do have more of a justifiable purpose than to solely be a wow factor.

But in order to save the game from time limbo, the developers need to raise an additional 30,000 euros on crowdfunding website indiegogo! The deadline is Christmas Eve :O.

In other news:

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